Visible Light from the Ground Up - Part 2

 

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Don't jump out of the Terrain and scare people. Stay on the railz and be crazy Ozzy.

Create a Terrain then Click [E] to jump to the Terrain Editor.


Note :
In the Bryce file linked on page one you can see how this terrain was altered.
I used a black/white png (portable network graphic) for clean window edges.
Bryce 5 does not do straight vertical lines well at all and I suggest you use the png.
You can download the one I made here:

Window Cutout Link as png | Window Cutout Link as jpg
Right click the desired link and Save as or Save Target As. . .


Here's what to do with the graphic:


In the Terrain Editor click on the Pictures tab at top right.

Click Load on the far left window shown.
Browse to where you downloaded the file, VisLightwindow.png in this case, then click Open.
Click Copy under the left window and Paste into the Middle window.
Hit Apply shown below.




The resolution (detail level if you will), solidity and shape must be altered here a bit...
lets carry on my wayward Bryctafarians. Time for a smoke break ; )


Click the leetle down arrow below Grid and select Solid.
It can't cut the window out if it's hollow.




   

Click Grid and choose at least 512-ultra-fine resolution.


 


Invert!

Because Black is low and White is high in the TE you have to reverse the pattern.
Inverting the terrain will make the black areas into Solid White features which will cut the window pane shape into the walls.


So Please click the Invert button above. OK? Thank you.

And here's the result - don't leave yet there's more to do...hahahahahaahhaaaaa
Torture is it!

All we want of the terrain is the pattern of solid blocks.
Use the clipping brackets - Start at the bottom curve of the thingie that looks like this } and pull up until you see red.
This removes the bottom plane of the terrain.
On the top section, where you see yellow now, pull down to remove the taper caused by height distortion.
Bryce antialiases the 'top' of all pictures loaded here. So weez chop it offa!

Apply all changes and Exit by clicking the check mark at the bottom right of ther Terrain Editor.


Done here, off we go into mainland Bryce.

Carry On to Part 3


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