Methods of Madness: Controlling Sweeps
1 of 2
Sweep NURBS and staying in line
by Pinhead a.k.a Paul Pappathan
3DCommune.com
Madness continues with sweeping a table top
For all C4D users ...Version 6.x up
A fast pictorial tutorial using a rectangular table top as subject on page one
and an arc based sweep on page 2.
Follow the number sequence and nifty color codes.
A.
A primitive spline rectangle is perhaps one of the most versatile objects in the
arsenal.
Though the method here is pretty much the same as for a loft, sweep gives you
directional control for polys, rapid profile change and future texturing ease.
This is more apparent when using an arc spline as shown on page 2.
B.
To align a Sweep NURBS around a Spline primitive, such as a rectangle, can be
a bit trying.
Hang in there and not off a chandelier and you'll get it ; )
C.
Rectangle manipulations.
D. Results using an oval shape:
E.
A uhh, err Rectangular Rectangle....
I'll still get to that Boolean text with a C4D twist or two.
I lied in Part 1 and 2 ; )