Methods of Madness: Controlling Sweeps 2 of 2


Full page of various tutorials here

Single Spline Sweep on Arc Primitive


by Pinhead a.k.a Paul Pappathan
3DCommune.com

Madness continues with sweeping a table top

For all C4D users ...Version 6.x up


Page 1 - Rectangle . Page 2 - Arc .



To be a pain in da' butt I dedicate this page to Rhino users, therefore the viewport layout will look familiar to them.
Most serious modelers get programmed into thinking one way - C4D bends to suit ; )
A Vanity table was a matter of discussion in the 3DCommune forum and illustrates very well that what can be done in Rhino can be done in Cinema 4D.
[often with better results]

Thank you to Lee for bringing this up!
Ok, we're off and running at Rockingham (where there's never been a sweeps but there are arc lights)


Viewport Setup - don't place arc or draw spline yet

1. Use Cameras Menu to set up each Viewport...




2. Make sure Default Snap in enabled! [Grid Point and Line] The only thing I changed was snap Radius to 6.




3. Drop in an Object > Spline Primitive > Arc on XZ plane. Leave it centered as is and make it fill 180°.
Hit key C to make editable.

When it's editable it will change in the objects menu from an arc shape to a spline with handles as shown in 5 below.
Arc  



Spline at Front View



4. Draw your spline Profile [Objects > Spline] - I used Linear here - maximize the front view [F3] and Move using the X axis control until the spline snaps to the left side of the arc.
Return to 4 port view by hitting F5.



4.A Spline Settings - Note it is a closed spline with 16 points.




5. Add a Sweep NURBS:

Increasing Isoparms will result in a smoother division.



6 . Drag the Arc, then the Spline, onto the Sweep NURBS so they are both direct children of the NURBS.




7. To make the table top just create another 180 Arc , Close the Spline, Make editable [C] and drag onto Extrude NURBS.
Extrude (Movement) on the Y axis.
To make a mirror to go with it simply copy the Sweep NURBS with spline and arc, rotate 90, and scale as needed.




8A. To finish the completed vanity top off make a suitable wood mat-shader.
The trick to making wood shaders is Color gradients, Cubic Knot Interpolation and scale.
Here what I made for the final result:


Choose your base color, where you see X Texture click the down arrow and select Gradient.
Double click the Texture thumbnail.


8B. This is where you can really make decent materials if you don't have SLA as a base 'kit'. Plus it's fun ; )



If I want the wood to have bump I use simple noise stretched along the desired axis to emphasize the grain.


My vain result ..heheh


Page 1 - Rectangle . Page 2 - Arc .


Soooooooooooooo...once you get this method down I'd say you could make a houseful of furniture in the time it takes me to write a sentence or two here.
I hope this was of some help to you whatever modeling app you use.

Best regards,


Pinhead - Paul
18 September, 2004