Make a Terrain Door in Bryce


By Pinhead and Lonegunman of 3d Commune     September 2001-Updated Dec 2006

For seimi-sanity, Download terrain obps, psds color with alpha. color and bump jpgs and br4 file here: ph_doors.zip   (2830KB)

Zip Contents: Use the terrain_door.jpg to make the lattice and door_bump.jpg for basic color and bump materials.
Try both psd files in the terrain editor also.
If you have a decent photo editor feel free to color the pic any way you want.
Make sure you don't change the background. Just change the color of the door and save it as RGB.
It's also very easy to add color in Bryce as I show in the Map section later on.

My thanks to Lonegunman (Rick) for his help and willingness to share.

Ok, lets go to LA and visit the surviving members behind the doors of their hotel rooms ; )

Step 1. . . Make a sym Lattice. Click [A] to see Attributes. Give it a name.
Door perhaps !? Hahahahahhaha


Step 2

Step 2 . . .Click [E] to enter Terrain Editor.


Step 3. . .Click Pictures > Load terrain_door.jpg. terrain_door.psd or terrain_door_windows.psd at top left,
Copy and Paste into Middle > Click Apply.
Note: Click Grid for 1024 and the down arrow below Grid for Solid.
The image(s) were sized at 1021 to avoid edge clipping


Rotate X, Y $ Z as shown

Step 4. . .Click [A] Next to lattice and Rotate X, Y and Z as shows (Type it in).


Resize Y

Step 5. . . Resize Y as needed - this controls how thick the door will be.


Keep checking Y!

As you position and resize the door in your scene keep checking the Y thickness.
The thinner it is the better it will look.
Why? Because the the thicker it is, the less the image resolution comes through.
This is a grayscale Lattice (mirrored terrain) made from the image.


5 Units on Y

Sanity Check...Notice that the door is only 5 Bryce units on Y axis.

Now, lets get to texturing the door ok? OK.
Next Section - Mapping the door.