How to make a Killer Combination Sky


A step by step method with no geek speak - Part 1 Bryce


By Paul Pappathan a.k.a. Pinhead

Programs:
Bryce 3, 4, 5
Photoshop 5, 6, 7 Paint Shop Pro - PSP 5 and 6


User Level: Intermediate

Part 2 - click here

 

This is intended to show all users how to create, and use, a volumetric symmetrical lattice with a volume cloud plane to get dramatic skies in Bryce.

 

 

Note: You will need Photoshop, PSP or any graphics program that supports layers and masks to do Part Two. This tutorial will give fine results without the last step if you don't - so hang in there Brycers!

 

: : : Section One - The Setup : : :

 

1)  Take, Make, Scan or find on the web, a decent picture of clouds with good contrasts and color. Whatever you use, Save it!

You will need it for Part Two - "Enhancing your Image"

The I used for in this tutoriaI I made - Feel free to use without restriction.

512 x 512 pixels by 96 dpi work fine though any size will do.

The bigger the better.

(Download cloudtestPC.zip or cloudtestMac.zip either is fine, just different lzw compression)

 

2)  Start up Bryce, it will work a lot better heh! Then click Sky&Fog .

Load the Sky Preset Simple Black Background and next click on the ground plain and delete it. Really.

 

3)  Switch to Camera View

 

 

4) Click on Create, then the Symmetrical Lattice icon.
A Sym Lat will drop into the center of the scene.

 

5) Important ! Click the Edit icon and flatten the Lattice as much as possible by Left click, hold down and dragging to the left on the RESIZE "Y" until the lattice is very thin.

 

6)Click the [A] Attributes next to the lattice. 0.10 in the "Y" size box should be the result.

In the Rotate " X" box type in 90, in "Y" type in 45 and in " Z" -180 (That's minus 180 in "Z").

Hit the check mark at the lower right to exit Attributes.

Now, on the main Bryce screen, click the up arrow to center the lattice.

FYI: The above steps make the lattice so it's perfectly aligned with the default Camera View.

 

 

: : : Section Two - The Material and Terrain : : :

 

Ok all...you have this little sym lattice just sitting there looking like a blob of nothing with a crappy mat on it.

Right? Let's fix it good!

Now Pay *very* close attention class . . . Class?...CLASS!. . . Wake UP!

Hahahahahahahaaa. Sorry, got carried away teaching myself. What a pinhead.

 

1)Click the [E] Edit Object next to the symmetrical lattice.

     This will bring up the Terrain Editor.

 

Click on the word "Grid" and select Massive Resolution.


Below Grid is a small down arrow (VERY IMPORTANT), Click it and please select Solid.

FYI: This is where most folks make an error - when you are going to use a picture texture on a volumetric terrain you must make it Solid or it will be Invisible. Strange but true.

 

2) Click on the Pictures tab and next hit the word Load on the first (far left) small preview box.

In the following dialog browse and find the cloud picture you have decided to use, select it and push the Open button.

The Cloud Picture should now be loaded into the first preview box on the left.

 

3) Click on Copy beneath the same preview and next Click Paste in the Middle Preview box.

Click Apply and watch the terrain take the form of the clouds grayscale information. Cool eh?

Hit the check mark at the bottom right to Exit the Terrain Editor.

This is a good point to save the file.

 

4)   Back in the Bryce main screen, click the [M] Edit Material symbol.

In the Material Lab - below -please Reset to the Default Material by clicking the small button to the far *left* of the word Volume.
In the "A" column click on Diffuse, Ambient and Transparent in the Color channel.

 

In the Value Channel select Diffusion Only and make sure its value is 100!

Slide the Ambience control to 0 (zero).

Down at the bottom Refraction should be at 100.

*** All other items should deselected and have a value of ZERO ***

FYI: Pic\images have plenty of native ambience that you picked up in the Color channel above.

 

5)  At the top right of the Mat Lab click on the small letter "P" beneath the first Material (Texture "A") preview area.

Hey it's Leo! Say Hi Leo! "Hi Leo".

To the right of the "P" is a small button with a white down arrow that selects the picture mapping mode.

 

Click it and select Object Top! The scaling must be on "0".

To the left of the preview is another damn arrow (*Material Options).

Left click it and Deselect Cast Shadows.

FYI: The Lattice was originally lying flat with the "X" plane facing up remember?

*This section is also where you would select Blend Transparency if you were making a lattice model.

 

6)   Straight up above the letter "P" and the small preview of Leo (say "Bye Leo" LOL.) is another button, which gets you into the Picture Source Editor. Hit it.


7) Click on any blank square above in the Pic Editor (Or the word Load above Leo) and you will get a similar dialog as when you applied the picture to the lattice in the Terrain Editor.

Find the same image and click Open.

The full color picture should now show in the first preview box on the top left. Click the word Copy below the picture and next click Paste at the bottom of the Middle Preview.

When the warning comes up asking "Are you sure you want to delete?"

Hit Delete!

Click the check mark on the bottom left to Exit the Picture Source Editor.

 

8) Meanwhile back to the Mat Lab. . . the material is now applied to the Lattice as a Surface material.

Go see for yourself, resize it to fill the screen and start a render.

I can wait.

(I really want you to see the difference when you use a picture as a volume material...please do the above so you can compare)

 

Now many will think that the image looks ok but it Doesn't!

I can be improved greatly by doing the following...

 

9)  Click the [M] next to the lattice again and return to the Mat Lab.

Next to the small material preview window at the top left you will see the word Surface embossed above a clear sphere.

Click on the Sphere to flip into Volumetric Mode.

Don't panic - the materials still there! Trust me. Hahahahaha.

!Important!

Reduce the Fuzzy Factor to "0" and slide the Quality up to 100.

Click the check mark to Exit and take a look now by starting another render.

Great stuff!

You can now move and resize the lattice as you wish for your scene.

Make sure you check the [A] Attributes when you resize and keep the lattice thin on the "Y" size for best results.

The most thicknessI allow for a sky lattice is a value of 0.50 in "Y" size.

FYI: When used on very thin Lattices, Volumetric picture textures render faster and look 10 times better than surface mats!

 

: : : Section Three - Adding Depth and Drama : : :

 

1)  Move the Lattice back, up, down, rotate, resize as needed to make room and provide focus on the cloud features you want in your image.

Click on Create, Left click, Hold down on the Cloud plane and select Volume.

Probably looks like hell eh?...the plane must be rotated and a suitable texture applied.

 

2)  Click the [M] next to the Volume cloud plane and go into the Bryce Material Presets and select Incoming Sunset.
In the Material Lab:

Increase the Transparency to about 10, you don't want to hide the features of the lattice, just add some depth and shadows.

Exit the Material Lab.

 

3)  The following is to speed up positioning/sizing the cloud plane.

I am sure you can do this by eye!

Click the [A] next to the cloud plane, in the Size boxes type these values,

| X 45 | Y 15 | Z 45 |

In the Rotate boxes;

| X -30 | Y -15 | Z -100 |

In the Origin;

| X -5 | Y 50 | Z 30 |

 

The above values will add a mild streaming light effect as well as casting shadows and adding depth.

Click the check mark to Apply and exit the settings box.

 

4) Click on Sky &Fog. Pick a shadow and Sun color.

Whatever color you choose will change the appearance dramatically.

I used an RGB value of 255,232,160 for a golden light effect.

A very slight haze (1 to 3) will add to valley/terrain features.

Here is the Sky result.

 

FYI:I always reduce the shadow value to at least 60.

The Bryce default of 90 is much too high and hides texture features.

 

5)  Make a dramatic mountain.

Click on Create > Terrain;
Make a primary terrain, Click [E] next to the terrain to go to the Terrain Editor.

Make sure you have the Elevation Tab selected.

Click Grid and select 256 - fine.

From the Fractal (small down arrow) Select Alpine Valleys.

Click the Fractal button a few times - look for a good center area, don't worry about the outside edges.

Once you see something you like hit Gaussian Edges once then click the Eroded (NOT Erode!) button once also.

Click Basic and Slope Noise 2 times each for character.

Hit the check mark to Exit.

 

6)  Use 3-4 terrains sized/flattened as needed to fill the foreground.

Make one large terrain in the 'background' as the focus for the clouds.

Make sure you don't cut the terrains into the cloud lattice!

I would suggest using Frank Allen's, MarioG or maybe my terrain mats if you're not sure how to use the DTE at this time.

 

Below is the final result that I got using all of the above . . .my own mats being the only exception.

 

 

 

I hope this gave you some ideas as to how effective using a single lattice and a volume cloud plane can be.

Part Two will continue with how to add cloud layers in a graphics editor to add a final Killer touch to your scene...


Part 2 - click here

Render on and have fun! See you soon in school.
I'll be the kid in the corner with broken knuckles.

Hahahahhahahahaaa.... yeeeeeouch

 

Pinhead - Updated December 13 2006